Sounding the Net: Interview with Golan Levin |
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Peter Traub: In reading some of your previous interviews, you stated that you didn't really think of 'Dialtones' as a musical work, but rather as a performance piece. In what way do you think the difference in thinking about the piece affected your compositional choices? Golan Levin: Dialtones was always, to begin with, a kind of sound-art piece or conceptual performance artwork. I say this because the project originated from a pure concept (that of performing the audience's mobile phones), and was motivated by a curiosity to discover what it would be like - sonically, visually, and socially - to experience such a concept. In this sense, I don't think it's too much to say that the project conformed well to John Cage's definition of experimental music: as music that "initiates sonic processes the outcomes of which are not known in advance." The problem with Cage's definition, though, is that it suggests that it wouldn't have mattered whether or not the results reflected any human patterning, or that we oughtn't intervene in some way to ensure an interesting outcome. I think if Dialtones just sounded like a pile of 200 phones ringing on and off randomly for half an hour, people would have been really profoundly disappointed. For the project to succeed, it was necessary for us to demonstrate that we could actually tame this enormous and unruly beast - the mobile telephony network of Upper Austria - in order to bend it to more musically structured ends. For these reasons, I would say that Dialtones was a performance piece in its conceptualization, but ultimately a musical work in its realization. It important to say that, in the end, it took three people to compose Dialtones. Apart from the concept itself and some very telescopic decisions about overall sequencing, I was really the least involved in the actual musical composition; my hands were already quite full with logistical issues and software programming. The greatest bulk of the concert was composed by Gregory Shakar, who developed most of the orchestra's ringtones, and Scott Gibbons, who also composed ringtones as well as the central solo section of the performance. I think, for them, the compositional process was governed by very explicitly musical concerns - melody, rhythm, texture, drama. We all recognized that this piece had to function in a way that would be recognizably musical, or at least played with this concept by deliberately treading the fuzzy boundary between music and noise. As much as we all admired Cage's practiced indifference to chaos, we felt that the days of purely random music were over, and that taking a completely hands-off aleatoric approach would have been a cop-out. And as it turns out, there really were a ton of aleatoric elements in its presentation that made it (perhaps pleasingly) difficult to listen to anyway. As I explain below, our job as music composers really came to focus on effectively managing the considerable randomness built into the situation. PT: You described one person's experience with the work in which they entered their phone info in a kiosk, but then had to skip the performance, but kept getting dialed by your performance system. This seems to suggest an almost opposite event, in which people at the performance who had their phones turned on were called normally by someone outside the event. Do you know if there were any occurrences of this? Furthermore, if, hypothetically, a number of people were called from outside sources during perhaps the solo section of the piece, would you consider that an interruption or a serendipitous moment in the piece? I'm curious if you can speak to the idea of tapping into this phone network to produce an organized work, but in the act of doing so, also leaving yourself succeptible to the interruption and chaos that could be introduced into the network from outside of the performance. GL: The possibility that people could receive outside calls during the performance certainly occurred to us, when we cheekily instructed the audience to "please leave your cellphone ringers on." If this event actually did occur, we had no technical tools for detecting it; we would have had to listen for unintended rings, and usually there were so many phones ringing at the same time that we wouldn't have heard it. My feeling is that we would have only conceived such an event to be an undesireable interruption if the audience member actually answered their phone and started having a conversation in the middle of the performance. But we had also explicitly requested the audience not to answer their phones, and fortunately nobody did this. More generally, your question brings up the topic of chance and unpredictable events in the Dialtones performance. We were able to count at least seven different sources of unpredictability that affected the concert. Some of these were due to properties of the network itself, while others could be attributed to specific audience members or to audiences generally. Chance elements in the performance included the following:
GL: By coincidence, I've just been reading some essays on this topic, about musicians' interest in their tools' artifacts and imperfections. Kim Cascone has a nice article about 'Glitch' musics ("The Aesthetics of Failure: Post-Digital Tendencies in Contemporary Computer Music", in Cox & Warner's Audio Culture reader), and Rob Young has written a related article, "Worship the Glitch: Digital Music, Electronic Disturbance" (in the new WIRE anthology, Undercurrents: The Hidden Wiring of Modern Music). Most of their examples concern composers who are deliberately using vinyl crackling, digital clipping, and digital compression artifacts as foreground elements of their compositions, and these authors' main conclusions, which I think are quite reasonable, are that (1) "failure is more interesting than success", especially insofar as it is a progenitor to further discovery and evolution, and (2) artifacts reveal the true nature and limits of a medium. So I agree that it's quite natural for artists to explore the imperfections and artifacts of a well-understood medium because it gives the listener a new appreciation for a system which is otherwise all-too-often assumed to be perfectly transparent. As I suggest above, I think these sorts of preoccupations with the failure-points of a given medium presuppose, to some extent, the audience's familiarity with that medium's "normal" mode of operation. It's a cheeky gag to include tape hiss or MP3 phasing in a new CD, because we all know from considerable experience with these media that they're not "supposed" to sound that way. In the case of Dialtones, on the other hand, nobody knew what 200 simultaneous mobile phones would sound like, and we were just trying to get this telephone network to sound like something at all. So, to answer your question, no: as best as I can recollect, we were interested in overcoming the failure-points of the phone network (like dropped connections, etc.) rather than exploiting them. Of course, it's sort of an odd glitch in the first place that the telephony network could be abused in order to produce a symphonic chorus of ringtones. PT: One of your primary interests in 'Dialtones' was to create this grid of audiovisual pixels through using the audience as a canvas (or screen?). And perhaps that already answers this question, but I'm wondering how you thought about the large and complex phone network that you tapped into as a compositional tool? Did you think about it as a transmission medium for the work much like one thinks about a sound system (i.e., as a means to end) or did you think about it in some way more central to the idea of the work and its structuring? GL: Hmm.. I guess my answer partially derives from my experiences in high school, back in the late 1980's, with keyboard synths. To some extent during its development, I began to think of the Dialtones telephone network as a very large polyphonic synthesizer, albeit one with a lot of unpredictable quirks (especially with regard to latency). And each of the audience's phones were voices or individual oscillators in that large synth, and my job was to play the instrument by clicking on the right notes on its keyboard at the right time. I say I "began" to think of the phone network as a polyphonic synth, but I certainly didn't end that way. My concept of the instrument changed entirely on the night of the first performance, when we were finally able to bring a live audience into the situation. What you have to understand, which was a little weird, is that we were projecting the image of our gridlike graphical interface onto the audience from above (as you mentioned). The logic of this was to project a spot of light onto the head of an audience member whenever his or her phone was ringing. What we didn't quite foresee was that the audience was also able to witness my cursor as I hunted around for a person to click on. My whole concept of the instrument changed when I was performing the piece for the first time, and I looked up from my personal LCD screen just to double-check the location of my (projected) cursor in the crowd. My cursor had landed in the lap of this woman and I suddenly made eye-contact with her. I had been thinking, I'm going to click on this cell, but in her mind, she was waiting for a phone call from me. And when her phone started to ring she smiled at me, and I suddenly realized that I was actually able to address individual people in the crowd, and in a peculiarly personal way. I'm not sure what else to say about this, but it certainly yanked me back from conceiving of the phone network as an abstract sound-triggering system, and reminded me about what it really is, which is a communications medium that connects people. I guess that's sort of sappy ("Reach out and touch someone"), but that's exactly what the network/instrument became about, from my perspective as its performer.
GL: Yes, we kept that. Among other things it was significantly helpful in communicating and illustrating what was going on. |